Monday, July 27, 2015

Hellfire Assault Mythic 1/13M

 
Tactical requirements: low
DPS requirements: average
Overall difficulty: 6/10
Attempts: 58
World rank: 1122
          I don't know why we wasted so much time there (actually is was only 2 raid days, but still), because there wasn't anything particularly hard. Simple thing we could not figure out that you have to divide your dps EXACTLY by half on both sides. For example if you have 2 guys with 50k dps and three with 33k dps, you should send first two to one side and the rest to another. Usually you don't have time to run to another side to help in case of emergency, but mages and rogues can do it sometimes. I think this tactic can be used in higher gear, but our idea to use it was failure. Just divide your dps and you will be fine.
          The boss still looks like several big trash packs coming together, the only hard phase is when drill-machine and named adds are coming - you should save all your CD's for that.
          Overall its nice boss for the first Mythic encounter in HFC, reminds me of Hyjal bosses :)

p.s. Man, I forgot to make a screenshot :(

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #hellfireassault

Wednesday, June 24, 2015

I'm back, baby!

Hello, everyone!
It has been quite a while since I posted here. That was because I was terribly busy working on my diploma. In additional to biochemistry courses and job I had to do I was left with only 5-6 hours of sleep every day including weekends. But finally I finished my studying, and now I have more time to play :)
Now the news: today I defended my diploma with "A" grade therefore finished my many-years education! This is over, I'm an engineer of chemical technology! )))

Six long year have passed, 6 years - when I started it I was so young, I still cannot believe it. In the same time I remember all like it was yesterday. Long hours of lections, brainstorming during seminars, work in laboratory and with each lesson I was opening secrets of chemistry, biochemistry, physics and so on. Yeah, this page of my life was turned today, but new page started! New page of graduated life! :)

Surprisingly my oral diploma defense and 6.2 WoW patch arrival came at the same day :) So after ceremonial part in my university I came right into my guild's first Hellfire Citadel raid :D
My GM allowed me to join the second raid, despite the fact I missed all BRF Mythic. Honestly, I was so excited! My successful diploma defense and new raid all in one day!

As usual (though last "usual" time was 1/2 year ago :)) I'm gonna describe and rate all bosses I saw so far. Lets start! Oh, and by the way, this was Heroic raid, keep in mind all raiders were in ~700 gear (mine was even lower) while bosses in this raid drop 705-720 gear.

          1) Hellfire Assault - 2nd try - 2/10 - As usual first boss was easy. TBH I didn't even see the boss. Encounter just looked like trash packs we saw before. Too bad mages don't have good cleave mechanics :( I think Blizzard should make Ice Lance glyph like "Hit for 50% for all targets except your main one." They can even add something like "This effect diminishes for all targets more than two." Because warriors have increased damage for each target, shamans have, DKs have, why not mages? Our cleave is good only for two targets.

          2) Iron Reaver - 9th try - 5,5/10 - Significantly harder than previous boss ... suddenly I remembered Oregorger ... Fire is everywhere, people were burning all the time. Even with BRD Mythic gear we were struggling to kill this one.

          3) Kormrok - 3rd try - 3/10 - I didn't understand what we were doing here TBH :) Sometimes hands spawning, sometimes boss jumps, sometimes waves coming. Boss is easy, none of his mechanics are deadly, but I still don't understand it :)

          4) Hellfire High Council - 3rd try - 3/10 - Ol'good council boss, I missed this one since SoO Protectors. Good thing is 2 of 3 bosses are known from previous content - TBC and WC3. There is only one dangerous mechanics - flying voids - not deadly, but hits hard, so take care, two our wipes was because people didn't pay attention.
Look I can even see my DPS from here )))

          5) Kilrogg Deadeye - 4th try - 4/10 - Big amount of HP - fight is quite long, I believe this boss with increased damage will be hard in Mythic mode, but for Heroic its quite easy, one just need to pay attention to mark, and everyone should kill adds fast. I even won 710 item, yay! :)

          6) Gorefiend - 8th try - 5/10 - Second difficult boss after Iron Reaver. I bet this one will be a read challenge on Mythic mode. HUGE amount of HP - more than all previous bosses in this expansion. No deadly mechanics, but some mechanics combined (there are a lot of different mechanics btw) can kill you. Remember, adds are always prio.

That's all for today, boys and girls, this crazy long day has finally came to its end, time to go sleep :)

Wednesday, February 18, 2015

So close, yet so far ...

     
          The kill was so close, you could almost sniff it. The words "Cutting edge achievement unlocked!" was almost ready to flash on my screen, yet they didnt. Our best try was 13% Cho'Gall - very close, but still it was clearly we were lacking DPS. I was hoping I could achieve first "Cutting edge" achievement in my WoW life before leaving the game again, but alas, this dream didnt come true. I dont say "farewell", I say "see you later". Maybe I was stay in the game for more casual play.
          So, see you later! :-)

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic

Tuesday, February 10, 2015

Blackrock Foundry Heroic - Day 2

          Unfortunately we have had only 2 days to spare for BRF Heroic - we still have Imperator to defeat. But we made quite good progress, taking into account the difficulty of this raid. Even first bosses provided significant challenge, last bosses of wings are almost on par with Highmaul Mythic bosses. We even had few wipes on Blackhand Normal!
          In our 2nd BRF day we defeated 2 more bosses with Blackhand only left.
          8) The Blast Furnace - 25th try - 7,5/10 - 12 minutes fight, almost the same as Imperator Mythic. 3 phases, each one is more difficult than previous, I'm afraid to even think about this boss' Mythic mode.
          9) Iron Maidens - 14th try - 7/10 - Same as The Blast Furnace, the fight lasts for 12+ minutes. Quite hard. All bosses have 300+m HP in sum, what opens great opportunity of cleave, but its still too much.


          Now we have 2 more days to defeat Imperator, and I hope we will succeed.

Thursday, February 5, 2015

Blackrock Foundry Heroic - Day 1


          Woah! Let me catch my breath ... Our weapons are still smoking from blood of orcs, gronns, gorens and one magnaron! But I am already here like a battle correspondent, bringing news from the very field!
          I have mixed feelings about new raid instance. As I was afraid environment is cave-, workshop-ish - brown, gray with fire sometimes - very dull. Boss models are even more disappointing. Gruul is the first and the last with unique model. The rest are orcs, oversized orcs - "malkoroks", female orcs, one goren and one "Kologarn". Who are those orcs, why they are here, why do we kill these orcs but not other orcs.
          For anyone who played in ICC and Ulduar, remember how much lore was behind each boss? Lets compare.
          Ulduar: Flame Leviathan (unknown, unique model), Razorscale (known as Thorim's mount, unique skin), XT-002 (unknown, unique model), Algalon (unknown, unique model), Thorim (well known, unique model), Mimiron (well known, unique model), Freya (well known, unique model), Hodir (well known, unique model), Vezax (unknown, unique model), Yogg-Saron (well known, unique model). In total 6/12 bosses that had some lore behind them, 10/12 bosses had unique model.
          ICC: Marrowgar (unknown, unique model), Lady Deathwhisper (unknown, unique model), Gunship (well known, unique model), Saurfang (well known), Rotface (unknown, unique model), Festergut (unknown, unique model), Putricide (unknown, unique model at p3), Princes (well known, unique skin), Blood Queen (unknown, unique model), Sindragosa (well known, unique model), The Lich King (very well known, major lore character, unique model). In total: 5/12 bosses were known before ICC, 9/12 had unique model.
          BRF: Gruul (known, unique model), The Blast Furnace (unique model), Kromog (unknown, "Kologarn" model), Blackhand (known, unique model). 2/10 bosses with lore, 3/10 unique models. See the difference?
          Now, where was I? Oh, yes! (c) The only thing that makes BRF awesome is boss mechanics. I have never seen anything like Oregorger rollings, Hans\Fran guys' conveyor lines. Some mechanics are well known, like Ka'grazs wolves' link, but in link with other boss' abilities the fight becomes unique. Kromog void zone mechanics are well known, but I have never seen such thing as clasping hands. We've defeated 7/10 in one day:
          1) Gruul - 5th try - 4,5/10 - This old gronn have not lost his skills and have learned some new tricks. I thought first boss should be easy as Kagrath was, but Gruul showed us with his hook that it wasn't so. Even despite the fact raid had 680+ gear we even wiped few times due to massive damage of Inferno Strike.
          2) Oregorger - 9th try - 5/10 - His "rollings" are so random - in first second you doesn't even see the boss, in 2nd second something hits you like a truck.


          3) Hans'gar and Franzok - 2nd try - 4/10 - Despite some new mechanics and several phases this boss doesn't seem too difficult. A lot of running required
          4) Flamebender Ka'graz - 4th try - 3/10 - Easy boss, mostly tank'n'spank. One needs to pay some attention to wolves HP.


          5) Kromog - 2nd try - 4/10 - We made world 193th kill and many my friends from other guilds similar with ours didn't defear Kromog. This is strange, because I didn't find anything particularly difficult there.

 
          6) Beastlord Darmac - 2nd try - 3/10 - We counted 7 phases - more than any boss in current content have. And amount of different boss abilities can be overwhelming at first, although only few from them are dangerous.
          7) Operator Thogar - 4th try - 4,5/10 - Very funny boss. It was fun and even scary when you see train rushing on you :) I think this one can provide some challenge for undergeared people, but for our gear it was quite easy.


          8) The Blast Furnace - 9 wipes, was not defeated - 7/10 - The Blast Furnace will be nerfed very soon, I bet my hand on it. 10+ mins fight - heroic boss cant be SO hard. 3 phases, each one is challenge, our healers was doing 60-80k HPS and even that was not enough. This boss is on par with Highmaul Mythic bosses in difficulty.

          To summarize - I was satisfied with BRF. So many new boss mechanics, Thogar with trains is my favorite. I hope we will finish Blackhand this week and start Mythic raids next week.

Monday, February 2, 2015

Ko'ragh Mythic 6\7M

 
Tactical requirements: average
DPS requirements: average
Overall difficulty: 8/10
Attempts: 43
World rank: 550
          This post supposed to appear here earlier, since our first kill was about two weeks ago, but I wasn't present on that kill. For me its the first kill, so I can post only now.
          Not many differences from heroic mode. Fire mechanics is easy to deal with. Mind control is easy to deal with. The boss just hits harder, actually, everything hits harder and more DPS is needed to defeat Ko'ragh. Its usual dont-stay-in-fire boss. In the end when 8+ bombs are falling to the ground it can be messy, but the fight should be over about that time. Fight is short, difficulty is about the same as on Tectus.
 

Tuesday, January 27, 2015

Blackrock Foundry raid on PTR

          Today we had a chance to try new raid instance before it opens. I even stealth-sneaked to several areas to see the bosses :D Though only one boss was available - Gruul-no-longer-Dragonkiller. Cruel orcs cut poor creature's hand. We even gave Gruul couple tries, before server got closed for maintenance. Boss itself is easy, we got him to 50% from 2nd try, there are several mechanics, but only one is dangerous - and it is only for tanks. For others it is usual DPS & "don't stay in fire" boss.


          But there was another thing that troubled me. I love lore and environment, I like to look on different areas, instances, zones. For example Elvynn Forest is still my most favorite area. Siege of Orgrimmar was very well made - it was very fun to fight under Vale, to fight in Orgrimmar itself, too bad the way to Garrosh very soon turns off to boring catacombs with anvils, molten metal and grille floor. From first view Blackrock Foundry looks like the very same orc citadel we saw dozen times already. From Blackrock Depths\Spire\Caverns and almost all TBC instances to Blackwing Descent and SoO - this pattern is the same - walls and spikes of black metal, molten lava and orcs. Granted, I understand it is FOUNDRY after all, and I didn't see whole instance yet - I just hope there will be something new.