Wednesday, December 17, 2014

Twin Ogron Mythic 2/7M


Tactical requirements: average
DPS requirements: average
Difficulty: 7/10
Attempts: 90
World rank: 709
          Now this one is on par in terms of difficulty with Mar'gok heroic, or maybe even harder. Unlike Mar'gok, this encounter got only one phase, and the fight is a bit shorter. But the amount of things you need to watch for is far greater. For everyone who is still struggling on this boss I'll give good advice: "FIRE HURTS!" :) This is the most annoying and dangerous mechanics. All our wipes was due to people caught too many stacks of fire. It is very hard to avoid fire waves when Phemos pulls you into whirlwind. For mage it wasn't difficult - Blink, Ice Floes, even Ice Block if you got caught into the corner, but I have no idea how our healers survived this trying to keep the raid alive.
          Keep in mind - the boss HP pool is huge, we have had quite a few wipes on ~10% when we hit enrage.
          Two bosses in the first week of Mythic Highmaul - seems great for me :) Good job, mates!
p.s. nerf monks ^^

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #twinogron

Monday, December 15, 2014

Kagrath Bladefist Mythic 1/7M



Tactical requirements: low
DPS requirements: low
Difficulty: 5,5/10
Attempts: 27
World rank: 1367
          The boss seemed relatively easy for me. The only difference from Heroic is cats running on the arena. Oh and the amount of junk those crazy guys throwing at you from above it bigger :)
          As usual first Mythic boss is easier than last one in Heroic mode. Same thing was with Immerseus (N Garrosh > H Immerseus) and Jin'Rokh. The fight can be harder in terms of DPS\HPS(more damage taken at least) but shorter and far easier in terms of tactic.
          Well done!
p.s. Forgot to make a screenshot :\

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #kargath #kargathbladefist

Friday, December 12, 2014

Imperator Mar'gok Heroic

 
Difficulty: 7/10
Attempts: 37
World rank: 955
          Good fight! For the last boss of raid instance this encounter is very well made. Four phases, several different mechanics, bright dynamic abilities - this was as good as fight with Garrosh. Difficulty is just in place where it needs to be - hard enough for last boss, but not impossible. And again - well done! Now the real challenges begin - Mythic mode! :)

          Also, few word about current state of mages. We are in quite bad place right now. Check Simcraft - all three our specs are near the bottom. Today only Frost can provide some competition, but even Frost is relatively weak compared to, say, monks. Mages were top1 for almost two expansions, and I understand Blizzard want to give other classes this place, but why to put us into the barrel?
          And our talents are so clunky - I remember mages were complained about level 90 talents being terrible - and what we got now? Even worse talents! TV passive is very "fun" gameplay. PC mechanic is just great - once you put it on the ground and pop your cooldowns on - tank moves the boss LoL - welcome to 0 DPS world! I even don't want to say anything about "10k damage per 24 sec" CS. I hope mages will receive some serious buffs in incoming hotfixes, especially Fire, because atm this is a joke.
          Again - this is only my opinion.
         
#worldofwarcraft #warlordsofdraenor #warlords #wow #margok #heroic #imperator #highmaul

Tuesday, December 9, 2014

Highmaul Heroic. Still the first week :)

 
          We have cleared Highmaul Normal in 2 raid days. First day was Kargath - Ko'ragh and few wipes on Imperator. Second day was Imperator and 3 heroic bosses. Two more heroic bosses on 3rd raid day and Ko'ragh on last one.
          As you may know, Heroic have no difference from Normal in terms of mechanics - same abilities, same strategy, only amount of bosses\adds HP\damage is greater. I cant say Heroic bosses are significantly harder, but they are definitely harder. More HP usually means longer fights = bigger chance someone fails thus wiping the raid. Here is my estimation:
 1) Kargath Bladefist - 1st try - 3/10 - Same with Normal, but hits harder.


 2) The Butcher - 5th try - 4/10 - Significantly harder than Normal version. This boss actually has an enrage timer, and since this is first week and people are mostly in blues this can be a cockblock for those who didn't get many BOE epics and\or farmed challenge modes.


 3) Brackenspore - 9th try - 5/10 - Same as The Butcher - significantly harder than Normal version. Boss has much more HP, every add has much more HP, when you kill one add another spawns, you cant dps the boss at all or adds will overwhelm you. One mistake with healing green mushroom leads to wipe.


  4) Tectus - 13th try - 5/10 - This one is the same with Normal - fire still hurts, earthen spike still kills. Tectus has less DPS or HPS requirements than other bosses so far, but more demanding to the positioning. If you move wrong way - huge chance you wipe the raid.


  5) Twin Ogron - 7th try - 4/10 - same as normal, but the fight lasts longer.


  6) Ko'ragh - 31th try - 5/10 - I have no idea why it took us so long to defeat this. First 10 wipes we were teaching melee guys to stay away from center on phase change. Second 10 wipes we were teaching guys with debuff to catch falling spheres. And the last 10 wipes people were learning not to die in different shit.


          That was all for the first week. We didn't defeat Imperator, but still 7\7N and 6\7H progress is great for me so far. This week was awesome - many new bosses, many new kills. Now I'm going to sleep to prepare myself to long Mythic wipes :) See you! :P

Friday, December 5, 2014

First week of Highmaul. Highmaul Normal.

 
          Finally, a new raid! How long I have waited for this! First days of new raid are always awesome - new bosses, new areas, new mechanics. I remember my Cataclysm experience when I rushed to level 85 gathered best equipment I could to fight for server firsts! You know this feeling when you kill new boss - and there are even seven new ones! And this is normal so you can beat them quite fast. This is like having an orgasm seven times in row :)
          I even managed to be first in my guild by item level

 
though I didn't make it that high I made it in Cataclysm - getting old probably :)



          But nevermind this, I was really happy and excited anyways! Seven new bosses, seven new challenges! And as I like to measure all things I will measure boss difficulty and will track our statistics on wipes and kills. Of course my marks are very subjective - this is only my point of view :) Lets say 10\10 - is Garrosh Heroic pre-6.0 and 0\10 is current LFR difficulty level. This will be in boss - attempts - difficulty - comment format.

 1) Kargath Bladefist - 1st try - 1/10 - First boss is first boss. Mechanics are forgivable and easy to avoid.
 2) The Butcher - 1st try - 1/10 - This one has DPS requirements, but for my guild there was no challenge at all.
 3) Brackenspore - 2nd try - 2/10 - We were totally clueless about mushrooms :)
 4) Tectus - 4th try - 3/10 - For the first kill this one is harder than previous bosses. Mechanics are old - void zone + don't stay in fire + kite debuff away, but when the boss splits into 4 amount of fire and void zones is a bit overwhelming. Good aoe required.
 5) Twin Ogron - 2nd try - 2/10 - easy one-phase boss. Same thing - don't stay in fire.
 6) Ko'ragh - 4th try - 3/10 - interesting idea to make the boss immune to magic :)
 7) Imperator Mar'gok - 7th try - 5/10 - Significantly harder than previous bosses. While other bosses have 1-2 phases, Mar'gok is 10m+ 4-phased encounter. I believe it can be serious challenge for weak guilds.

          Overall I'm very happy with Highmaul, see you in Heroic mode :)

Friday, November 14, 2014

Level 100!


          YEAH, FINALLY!
          The way was long and hard, but I finally made it. It was damn fun :D Yeah, I didn't have this very feeling since Cata! Now I need some time to sleep, I will edit this post later and tell about my adventures during leveling!



          Added later: Now after short rest I am ready to tell about what did I do in last 2 days ^^ Leveling took me 30 hours including 6 hours sleep. Actually it could be completed in 1\2 time probably, but our server was lagging terribly. This is 5th addon for World of Warcraft and still Blizzard cant fix lag at the start. Quite sad. Most terrible addition to the game is Garrison which lags even more bad. There just was no instance - hundreds of people running around in non-instanced zone. Worse, if you use Hearthstone it does nothing, only starts its cooldown, but if you use flight path you are getting stuck for good several hours. Terrible. All our way to level 100 was long fight with lag. We tried everything - questing in one half of zone since 2nd half was lagging (lol), asked for an invite to another server through Battle.net. - nothing was working - looting a mob took us 30 seconds. But in final - Blizzard:We - 0:1 :D Anyway, even despite terrible lags I liked the process, Draenor itself is very beautiful, though we didn't have much time to focus on environment :)
          Now it is time to Heroics and then Challenges
 

Saturday, November 8, 2014

Warlords of Draenor inc!

          I didn't plan to powerlevel my mage once addon comes. But I would lie if I say I don't want to. I still remember my Cataclysm powerleveling with my m8's several years ago on the far realm of EU-Ravencrest. I was 7th level 85 on server, though I don't remember correctly, I remember it took me no less than 20 hours. And it was awesome! Yeah, ol'good times, maybe someday I will even write down my memories about Vanilla, TBC, etc.
          Few days ago I got an invite from my guildies to rush to level 100 with them. Now how could I resist? :D I've accepted an invite. I didn't play on Beta this time, so I don't have a plan how to level, but I hope my mates have.
          So, it is time to claim some server firsts :P See you on level 100!

#worldofwarcraft #warlordsofdraenor #warlords #wow