I even managed to be first in my guild by item level
But nevermind this, I was really happy and excited anyways! Seven new bosses, seven new challenges! And as I like to measure all things I will measure boss difficulty and will track our statistics on wipes and kills. Of course my marks are very subjective - this is only my point of view :) Lets say 10\10 - is Garrosh Heroic pre-6.0 and 0\10 is current LFR difficulty level. This will be in boss - attempts - difficulty - comment format.
1) Kargath Bladefist - 1st try - 1/10 - First boss is first boss. Mechanics are forgivable and easy to avoid.
2) The Butcher - 1st try - 1/10 - This one has DPS requirements, but for my guild there was no challenge at all.
3) Brackenspore - 2nd try - 2/10 - We were totally clueless about mushrooms :)
4) Tectus - 4th try - 3/10 - For the first kill this one is harder than previous bosses. Mechanics are old - void zone + don't stay in fire + kite debuff away, but when the boss splits into 4 amount of fire and void zones is a bit overwhelming. Good aoe required.
5) Twin Ogron - 2nd try - 2/10 - easy one-phase boss. Same thing - don't stay in fire.
6) Ko'ragh - 4th try - 3/10 - interesting idea to make the boss immune to magic :)
7) Imperator Mar'gok - 7th try - 5/10 - Significantly harder than previous bosses. While other bosses have 1-2 phases, Mar'gok is 10m+ 4-phased encounter. I believe it can be serious challenge for weak guilds.
Overall I'm very happy with Highmaul, see you in Heroic mode :)
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