Sunday, August 30, 2015

Killrog Deadeye Mythic 5/13M

 
Tactical requirements: low
DPS requirements: average
Overall difficulty: 7/10
Attempts: 24
World rank: 1124
    
No killshot though :(

Sunday, August 23, 2015

Hellfire High Council Mythic 4/13M

 
Tactical requirements: average
DPS requirements: average
Overall difficulty: 8/10
Attempts: 90
World rank: 1163
          Yeah, this one was really difficult. It could be guessed by amount of hours spent by top guilds like Method. They dealt with first three bosses in a matter of minutes, but wasted half of a day here, on Council. Fight is long and hard, but again guessing by Method's killing time next boss will be easier.

 

Sunday, August 16, 2015

Archimonde 2.0, The End of WoD


          Just look on this screenshot - this is real madness :D Seriously, I do not remember any boss, where you can see really NOTHING. All screen in green, everything is flashing, PANIC, PANIC, PANIC! :D
          I've never killed Archimonde v. 1.0 (BC one), but I saw movies, and I remember when the boss HP is low screen starts to splash with red, and I expected something like this with current Archimonde. So you see, I wasn't far from truth :D
          Now I saw all bosses (at least in normal mode) and I think it is time to discuss content of Warlords of Draenor.
         

          Overall: From the very start till this one moment - almost an year of expansion have passed. Content wasn't rushed, nor it was slowed down as it was with SoO. Overall I can say I am quite happy with WoD.
          Garrisons: The idea of garrisons caused some contempt, I could not say I fully appreciate the reworked guildhouse idea of being cut from the rest of the world alone, but it was more good than bad. I didn't feel actually alone with all those NPCs and guild chat - garrison was my place I could hide from time to time, but bad thing is I had really nothing to do in the world except to sit in garrison.
          The beginning: The start of the addon was awesome as usual, despite all those crazy lags on our server. There were a lot of arguing about flying. As for me I enjoyed this RPG-style hunt for treasures, though I think they should add flying earlier.
          Raids: Last, but not least. All bosses are made in Blizzard style - very well. Of course many of them share appearance and abilities with previous bosses, but I understand it is very hard to make something really new from scratch. Some bosses, like Brackenspore, Imperator Mar'Gok, Operator Thogar, The Blast Furnace, Gorefiend and Archimonde are quite remarkable due to either model or strategy. I hope this content would not last more than 5-6 months and already at Christmas we will trample the roads of new world again! :)


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #archimonde

Thursday, August 6, 2015

Kormrok Mythic 3/13M

 
Tactical requirements: high
DPS requirements: average
Overall difficulty: 7/10
Attempts: 31
World rank: 959
          Somehow this one reminds me of Tectus, although this is very different boss. Honestly I cant say I understood all movements. Why do we move the boss? Where to move it? I just remembered the order which I had to follow - dps until jump, move to my spot to catch a spittle, then aoe hands, then moving spheres, then aoe hands again, and so on. This is probably the first boss I understood so bad :)


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #kormrok

Sunday, August 2, 2015

Iron Reaver Mythic 2/13M

Tactical requirements: low
DPS requirements: average
Overall difficulty: 7/10
Attempts: 32
World rank: 1057
          This is new The Butcher of 6.2. Though The Butcher had very high DPS requirements due to enrage timer, this one has its own enrage timer too, but its much more forgiving. One have to pay attention to bombs, that was our main problem and reason for wipes. As soon as we fixed it - we divided people to watch own its own sector - the boss was killed.
          Iron Reaver was really hard on heroic difficulty - harder than few subsequent bosses, but with good gear it become significantly easier. Same thing here - I bet this boss was really hard for world top guilds while they were undergeared. Our gear was fine, so it wasn't very difficult.


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #ironreaver