Tuesday, December 30, 2014

Brackenspore Mythic 3/7M


Tactical requirements: high
DPS requirements: high
Difficulty: 8,5/10
Attempts: 125
World rank: 581
          I was told Brackenspore required about 100 attempts to defeat - well, it took us a bit more. To be honest we were not close to kill. Yesterday we had just a few attemps when the boss had less then 30% HP. Every second wipe was in 70-80% of boss HP when someone died on the very first wave\mushroom. Sometimes people failed to interrupt a cast, sometimes healers failed to heal a mushroom. Raid was about to be over when we changed setup a bit, removed people who failed, sacrificed our faithful healer shaman, and finally managed it :)
          Though I am very sad about mage DPS in this fight. 24k in 667 gear seems low for me. Problem is this encounter is all about running - from waves, mushrooms, to healing mushrooms, from mind mushroom. Very ofted as soon as you start to burst mind mushroom spawns exactly on you. And Blizzard needs to do something about Ice Lance cleave range, because atm it is awful. IL can cleave only if mobs stay EXACTLY on each other, what is usually quite not possible.
          Overall boss is very hard. Fight lasts for 8-9 minutes and you need constantly watch for dozen different things. For healers it must be even harder.
P.S. And the movie! :P
http://www.youtube.com/watch?v=wl9UYXlwoYA&feature=youtube_gdata

P.P.S. On later thought: I was checking my Dark Souls 2 posts and looked at amount of tries I spend on every boss. Then I compared that number to amount of Brackenspore tries ^^

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #brackenspore

Wednesday, December 17, 2014

Twin Ogron Mythic 2/7M


Tactical requirements: average
DPS requirements: average
Difficulty: 7/10
Attempts: 90
World rank: 709
          Now this one is on par in terms of difficulty with Mar'gok heroic, or maybe even harder. Unlike Mar'gok, this encounter got only one phase, and the fight is a bit shorter. But the amount of things you need to watch for is far greater. For everyone who is still struggling on this boss I'll give good advice: "FIRE HURTS!" :) This is the most annoying and dangerous mechanics. All our wipes was due to people caught too many stacks of fire. It is very hard to avoid fire waves when Phemos pulls you into whirlwind. For mage it wasn't difficult - Blink, Ice Floes, even Ice Block if you got caught into the corner, but I have no idea how our healers survived this trying to keep the raid alive.
          Keep in mind - the boss HP pool is huge, we have had quite a few wipes on ~10% when we hit enrage.
          Two bosses in the first week of Mythic Highmaul - seems great for me :) Good job, mates!
p.s. nerf monks ^^

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #twinogron

Monday, December 15, 2014

Kagrath Bladefist Mythic 1/7M



Tactical requirements: low
DPS requirements: low
Difficulty: 5,5/10
Attempts: 27
World rank: 1367
          The boss seemed relatively easy for me. The only difference from Heroic is cats running on the arena. Oh and the amount of junk those crazy guys throwing at you from above it bigger :)
          As usual first Mythic boss is easier than last one in Heroic mode. Same thing was with Immerseus (N Garrosh > H Immerseus) and Jin'Rokh. The fight can be harder in terms of DPS\HPS(more damage taken at least) but shorter and far easier in terms of tactic.
          Well done!
p.s. Forgot to make a screenshot :\

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #kargath #kargathbladefist

Friday, December 12, 2014

Imperator Mar'gok Heroic

 
Difficulty: 7/10
Attempts: 37
World rank: 955
          Good fight! For the last boss of raid instance this encounter is very well made. Four phases, several different mechanics, bright dynamic abilities - this was as good as fight with Garrosh. Difficulty is just in place where it needs to be - hard enough for last boss, but not impossible. And again - well done! Now the real challenges begin - Mythic mode! :)

          Also, few word about current state of mages. We are in quite bad place right now. Check Simcraft - all three our specs are near the bottom. Today only Frost can provide some competition, but even Frost is relatively weak compared to, say, monks. Mages were top1 for almost two expansions, and I understand Blizzard want to give other classes this place, but why to put us into the barrel?
          And our talents are so clunky - I remember mages were complained about level 90 talents being terrible - and what we got now? Even worse talents! TV passive is very "fun" gameplay. PC mechanic is just great - once you put it on the ground and pop your cooldowns on - tank moves the boss LoL - welcome to 0 DPS world! I even don't want to say anything about "10k damage per 24 sec" CS. I hope mages will receive some serious buffs in incoming hotfixes, especially Fire, because atm this is a joke.
          Again - this is only my opinion.
         
#worldofwarcraft #warlordsofdraenor #warlords #wow #margok #heroic #imperator #highmaul

Tuesday, December 9, 2014

Highmaul Heroic. Still the first week :)

 
          We have cleared Highmaul Normal in 2 raid days. First day was Kargath - Ko'ragh and few wipes on Imperator. Second day was Imperator and 3 heroic bosses. Two more heroic bosses on 3rd raid day and Ko'ragh on last one.
          As you may know, Heroic have no difference from Normal in terms of mechanics - same abilities, same strategy, only amount of bosses\adds HP\damage is greater. I cant say Heroic bosses are significantly harder, but they are definitely harder. More HP usually means longer fights = bigger chance someone fails thus wiping the raid. Here is my estimation:
 1) Kargath Bladefist - 1st try - 3/10 - Same with Normal, but hits harder.


 2) The Butcher - 5th try - 4/10 - Significantly harder than Normal version. This boss actually has an enrage timer, and since this is first week and people are mostly in blues this can be a cockblock for those who didn't get many BOE epics and\or farmed challenge modes.


 3) Brackenspore - 9th try - 5/10 - Same as The Butcher - significantly harder than Normal version. Boss has much more HP, every add has much more HP, when you kill one add another spawns, you cant dps the boss at all or adds will overwhelm you. One mistake with healing green mushroom leads to wipe.


  4) Tectus - 13th try - 5/10 - This one is the same with Normal - fire still hurts, earthen spike still kills. Tectus has less DPS or HPS requirements than other bosses so far, but more demanding to the positioning. If you move wrong way - huge chance you wipe the raid.


  5) Twin Ogron - 7th try - 4/10 - same as normal, but the fight lasts longer.


  6) Ko'ragh - 31th try - 5/10 - I have no idea why it took us so long to defeat this. First 10 wipes we were teaching melee guys to stay away from center on phase change. Second 10 wipes we were teaching guys with debuff to catch falling spheres. And the last 10 wipes people were learning not to die in different shit.


          That was all for the first week. We didn't defeat Imperator, but still 7\7N and 6\7H progress is great for me so far. This week was awesome - many new bosses, many new kills. Now I'm going to sleep to prepare myself to long Mythic wipes :) See you! :P

Friday, December 5, 2014

First week of Highmaul. Highmaul Normal.

 
          Finally, a new raid! How long I have waited for this! First days of new raid are always awesome - new bosses, new areas, new mechanics. I remember my Cataclysm experience when I rushed to level 85 gathered best equipment I could to fight for server firsts! You know this feeling when you kill new boss - and there are even seven new ones! And this is normal so you can beat them quite fast. This is like having an orgasm seven times in row :)
          I even managed to be first in my guild by item level

 
though I didn't make it that high I made it in Cataclysm - getting old probably :)



          But nevermind this, I was really happy and excited anyways! Seven new bosses, seven new challenges! And as I like to measure all things I will measure boss difficulty and will track our statistics on wipes and kills. Of course my marks are very subjective - this is only my point of view :) Lets say 10\10 - is Garrosh Heroic pre-6.0 and 0\10 is current LFR difficulty level. This will be in boss - attempts - difficulty - comment format.

 1) Kargath Bladefist - 1st try - 1/10 - First boss is first boss. Mechanics are forgivable and easy to avoid.
 2) The Butcher - 1st try - 1/10 - This one has DPS requirements, but for my guild there was no challenge at all.
 3) Brackenspore - 2nd try - 2/10 - We were totally clueless about mushrooms :)
 4) Tectus - 4th try - 3/10 - For the first kill this one is harder than previous bosses. Mechanics are old - void zone + don't stay in fire + kite debuff away, but when the boss splits into 4 amount of fire and void zones is a bit overwhelming. Good aoe required.
 5) Twin Ogron - 2nd try - 2/10 - easy one-phase boss. Same thing - don't stay in fire.
 6) Ko'ragh - 4th try - 3/10 - interesting idea to make the boss immune to magic :)
 7) Imperator Mar'gok - 7th try - 5/10 - Significantly harder than previous bosses. While other bosses have 1-2 phases, Mar'gok is 10m+ 4-phased encounter. I believe it can be serious challenge for weak guilds.

          Overall I'm very happy with Highmaul, see you in Heroic mode :)