Sunday, August 30, 2015

Killrog Deadeye Mythic 5/13M

 
Tactical requirements: low
DPS requirements: average
Overall difficulty: 7/10
Attempts: 24
World rank: 1124
    
No killshot though :(

Sunday, August 23, 2015

Hellfire High Council Mythic 4/13M

 
Tactical requirements: average
DPS requirements: average
Overall difficulty: 8/10
Attempts: 90
World rank: 1163
          Yeah, this one was really difficult. It could be guessed by amount of hours spent by top guilds like Method. They dealt with first three bosses in a matter of minutes, but wasted half of a day here, on Council. Fight is long and hard, but again guessing by Method's killing time next boss will be easier.

 

Sunday, August 16, 2015

Archimonde 2.0, The End of WoD


          Just look on this screenshot - this is real madness :D Seriously, I do not remember any boss, where you can see really NOTHING. All screen in green, everything is flashing, PANIC, PANIC, PANIC! :D
          I've never killed Archimonde v. 1.0 (BC one), but I saw movies, and I remember when the boss HP is low screen starts to splash with red, and I expected something like this with current Archimonde. So you see, I wasn't far from truth :D
          Now I saw all bosses (at least in normal mode) and I think it is time to discuss content of Warlords of Draenor.
         

          Overall: From the very start till this one moment - almost an year of expansion have passed. Content wasn't rushed, nor it was slowed down as it was with SoO. Overall I can say I am quite happy with WoD.
          Garrisons: The idea of garrisons caused some contempt, I could not say I fully appreciate the reworked guildhouse idea of being cut from the rest of the world alone, but it was more good than bad. I didn't feel actually alone with all those NPCs and guild chat - garrison was my place I could hide from time to time, but bad thing is I had really nothing to do in the world except to sit in garrison.
          The beginning: The start of the addon was awesome as usual, despite all those crazy lags on our server. There were a lot of arguing about flying. As for me I enjoyed this RPG-style hunt for treasures, though I think they should add flying earlier.
          Raids: Last, but not least. All bosses are made in Blizzard style - very well. Of course many of them share appearance and abilities with previous bosses, but I understand it is very hard to make something really new from scratch. Some bosses, like Brackenspore, Imperator Mar'Gok, Operator Thogar, The Blast Furnace, Gorefiend and Archimonde are quite remarkable due to either model or strategy. I hope this content would not last more than 5-6 months and already at Christmas we will trample the roads of new world again! :)


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #archimonde

Thursday, August 6, 2015

Kormrok Mythic 3/13M

 
Tactical requirements: high
DPS requirements: average
Overall difficulty: 7/10
Attempts: 31
World rank: 959
          Somehow this one reminds me of Tectus, although this is very different boss. Honestly I cant say I understood all movements. Why do we move the boss? Where to move it? I just remembered the order which I had to follow - dps until jump, move to my spot to catch a spittle, then aoe hands, then moving spheres, then aoe hands again, and so on. This is probably the first boss I understood so bad :)


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #kormrok

Sunday, August 2, 2015

Iron Reaver Mythic 2/13M

Tactical requirements: low
DPS requirements: average
Overall difficulty: 7/10
Attempts: 32
World rank: 1057
          This is new The Butcher of 6.2. Though The Butcher had very high DPS requirements due to enrage timer, this one has its own enrage timer too, but its much more forgiving. One have to pay attention to bombs, that was our main problem and reason for wipes. As soon as we fixed it - we divided people to watch own its own sector - the boss was killed.
          Iron Reaver was really hard on heroic difficulty - harder than few subsequent bosses, but with good gear it become significantly easier. Same thing here - I bet this boss was really hard for world top guilds while they were undergeared. Our gear was fine, so it wasn't very difficult.


#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #ironreaver

Monday, July 27, 2015

Hellfire Assault Mythic 1/13M

 
Tactical requirements: low
DPS requirements: average
Overall difficulty: 6/10
Attempts: 58
World rank: 1122
          I don't know why we wasted so much time there (actually is was only 2 raid days, but still), because there wasn't anything particularly hard. Simple thing we could not figure out that you have to divide your dps EXACTLY by half on both sides. For example if you have 2 guys with 50k dps and three with 33k dps, you should send first two to one side and the rest to another. Usually you don't have time to run to another side to help in case of emergency, but mages and rogues can do it sometimes. I think this tactic can be used in higher gear, but our idea to use it was failure. Just divide your dps and you will be fine.
          The boss still looks like several big trash packs coming together, the only hard phase is when drill-machine and named adds are coming - you should save all your CD's for that.
          Overall its nice boss for the first Mythic encounter in HFC, reminds me of Hyjal bosses :)

p.s. Man, I forgot to make a screenshot :(

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #hellfirecitadel #hellfireassault

Wednesday, June 24, 2015

I'm back, baby!

Hello, everyone!
It has been quite a while since I posted here. That was because I was terribly busy working on my diploma. In additional to biochemistry courses and job I had to do I was left with only 5-6 hours of sleep every day including weekends. But finally I finished my studying, and now I have more time to play :)
Now the news: today I defended my diploma with "A" grade therefore finished my many-years education! This is over, I'm an engineer of chemical technology! )))

Six long year have passed, 6 years - when I started it I was so young, I still cannot believe it. In the same time I remember all like it was yesterday. Long hours of lections, brainstorming during seminars, work in laboratory and with each lesson I was opening secrets of chemistry, biochemistry, physics and so on. Yeah, this page of my life was turned today, but new page started! New page of graduated life! :)

Surprisingly my oral diploma defense and 6.2 WoW patch arrival came at the same day :) So after ceremonial part in my university I came right into my guild's first Hellfire Citadel raid :D
My GM allowed me to join the second raid, despite the fact I missed all BRF Mythic. Honestly, I was so excited! My successful diploma defense and new raid all in one day!

As usual (though last "usual" time was 1/2 year ago :)) I'm gonna describe and rate all bosses I saw so far. Lets start! Oh, and by the way, this was Heroic raid, keep in mind all raiders were in ~700 gear (mine was even lower) while bosses in this raid drop 705-720 gear.

          1) Hellfire Assault - 2nd try - 2/10 - As usual first boss was easy. TBH I didn't even see the boss. Encounter just looked like trash packs we saw before. Too bad mages don't have good cleave mechanics :( I think Blizzard should make Ice Lance glyph like "Hit for 50% for all targets except your main one." They can even add something like "This effect diminishes for all targets more than two." Because warriors have increased damage for each target, shamans have, DKs have, why not mages? Our cleave is good only for two targets.

          2) Iron Reaver - 9th try - 5,5/10 - Significantly harder than previous boss ... suddenly I remembered Oregorger ... Fire is everywhere, people were burning all the time. Even with BRD Mythic gear we were struggling to kill this one.

          3) Kormrok - 3rd try - 3/10 - I didn't understand what we were doing here TBH :) Sometimes hands spawning, sometimes boss jumps, sometimes waves coming. Boss is easy, none of his mechanics are deadly, but I still don't understand it :)

          4) Hellfire High Council - 3rd try - 3/10 - Ol'good council boss, I missed this one since SoO Protectors. Good thing is 2 of 3 bosses are known from previous content - TBC and WC3. There is only one dangerous mechanics - flying voids - not deadly, but hits hard, so take care, two our wipes was because people didn't pay attention.
Look I can even see my DPS from here )))

          5) Kilrogg Deadeye - 4th try - 4/10 - Big amount of HP - fight is quite long, I believe this boss with increased damage will be hard in Mythic mode, but for Heroic its quite easy, one just need to pay attention to mark, and everyone should kill adds fast. I even won 710 item, yay! :)

          6) Gorefiend - 8th try - 5/10 - Second difficult boss after Iron Reaver. I bet this one will be a read challenge on Mythic mode. HUGE amount of HP - more than all previous bosses in this expansion. No deadly mechanics, but some mechanics combined (there are a lot of different mechanics btw) can kill you. Remember, adds are always prio.

That's all for today, boys and girls, this crazy long day has finally came to its end, time to go sleep :)