Tuesday, January 27, 2015

Blackrock Foundry raid on PTR

          Today we had a chance to try new raid instance before it opens. I even stealth-sneaked to several areas to see the bosses :D Though only one boss was available - Gruul-no-longer-Dragonkiller. Cruel orcs cut poor creature's hand. We even gave Gruul couple tries, before server got closed for maintenance. Boss itself is easy, we got him to 50% from 2nd try, there are several mechanics, but only one is dangerous - and it is only for tanks. For others it is usual DPS & "don't stay in fire" boss.


          But there was another thing that troubled me. I love lore and environment, I like to look on different areas, instances, zones. For example Elvynn Forest is still my most favorite area. Siege of Orgrimmar was very well made - it was very fun to fight under Vale, to fight in Orgrimmar itself, too bad the way to Garrosh very soon turns off to boring catacombs with anvils, molten metal and grille floor. From first view Blackrock Foundry looks like the very same orc citadel we saw dozen times already. From Blackrock Depths\Spire\Caverns and almost all TBC instances to Blackwing Descent and SoO - this pattern is the same - walls and spikes of black metal, molten lava and orcs. Granted, I understand it is FOUNDRY after all, and I didn't see whole instance yet - I just hope there will be something new.
         

Saturday, January 24, 2015

Imperator Mar'gok Mythic


          No, we didn't get him yet :P
          But we are working on it. For past two weeks we are trying to break through this encounter. Imperator is really the hardest boss of current content, difficulty is similar to once Heroic Garrosh. I don't remember when we saw 15 min fight last time. And during this long 15 minutes you need to focus constantly - one mistake usually leads to wipe.

 
 
          Problem is this boss has high requirements to individual skill - EVERY participant in the raid must know his task perfectly. Because from my previous experience, every guild (except Method and Paragon probably) has some players better than average guys - people who don't usually fail, average guys - 2nd category, and people who fail constantly. On Normal or Heroic guys from 1st and 2nd group carry those who fail, but this last category of people being quickly separated on Mythic bosses. On Mythic bosses it is guys who does not fail usually carry those average guys - not because they like it, but because there are usually only few such good players. And this is actually fine - all people have different skill level, but once again, on Mar'gok this does not work. That's why we have so few kills right now.

 

          We have more than 120 wipes for now, and I don't know will we get him before Blackrock Foundry opens. But we will do our best - for sure :)

 
 

Tuesday, January 13, 2015

The Butcher Mythic 5/7M


Tactical requirements: low
DPS requirements: very high
Overall difficulty: 9/10
Attempts: 58
World rank: 683
Awesome boss! Ol'good Patchwerk fight :) These fights usually are tactically easy and very short but after combat you can feel your hearth trembling even more than after long Brackenspore/Imperator fights. When you overgear this boss this becomes short but boring tank and spank fight, but for the first kill when you squeeze yoursekf gor evety tiny bit of DPS, pushing buttons like mad, wipe over and over and feel a scream growing inside you when you see last percents of boss' HP fading. Awesome!


DPS requirements for the Butcher are VERY HIGH. We barely made it using all available gear, crafts, upgrades, even 50 stat runes! After several tries we understood our DPS is not enough, so we went to AH and spend all our gold to all available upgrades and runes - that is the price for victory, but I would gladly pay it over again for all the fun I got yesterday :)

p.s. I was sooooo sad when the guy who make our logs said he recorded all wipes but kill try >.< Though my guildmate made me a present today - he recorded a movie, I can even hear our nerdscreams! :D Enjoy!
http://www.youtube.com/watch?v=weRdBJA7DJ4
p.p.s. Mages are top again! :P
 
#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #butcher #thebutcher

 

Monday, January 12, 2015

Tectus Mythic 4/7M

 
Tactical requirements: high
DPS requirements: average, high on p3
Overall difficulty: 8/10
Attempts: 131
World rank: 814
          Even the mountains can fall! Finally Tectus is down! Yeah, that was hard. A bit easier than Brackenspore, but still very hard. Unlike Brakenspore this fight is much shorter and phase 1-2 (this is 3-phased fight) are easier - you just DPS the boss\adds and move from spike, but the last phase is a terrible mess - fire is everywhere, small spikes are everywhere, and as soon as big spikes start to spawn all room becomes one big line of sight zone leading to instant wipe. Phase 3 is very short - about 40-50 seconds - you need to aoe burst adds like mad - and either you kill them fast enough or environment will overwhelm you.
          From the DPS chart you can see mages are top on this encounter - especially Fire mages due to crazy aoe. But I must say Fire is the worst and most random spec in the game. It is terrible - when you cant use your Combustion because damn Pyro does not double crit for a minute you start to boil with rage. There is no such random spec as Fire - imagine you got good Ignite and then think: "Shall I use my Combustion or I need to wait for bigger Ignite?" Or another situation - for example this moment on Tectus when you need to apply your heavy Combustion to all adds, but alas! Your Pyro does not crit :) Welcome to 20k aoe DPS world. I can make new slogan for a mage: "Non-crit Pyros and Power Crystal - play a mage&make your butt hurt!" :)
          Now the Butcher! WTB triple spec for Arcane :P

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #tectus

Tuesday, December 30, 2014

Brackenspore Mythic 3/7M


Tactical requirements: high
DPS requirements: high
Difficulty: 8,5/10
Attempts: 125
World rank: 581
          I was told Brackenspore required about 100 attempts to defeat - well, it took us a bit more. To be honest we were not close to kill. Yesterday we had just a few attemps when the boss had less then 30% HP. Every second wipe was in 70-80% of boss HP when someone died on the very first wave\mushroom. Sometimes people failed to interrupt a cast, sometimes healers failed to heal a mushroom. Raid was about to be over when we changed setup a bit, removed people who failed, sacrificed our faithful healer shaman, and finally managed it :)
          Though I am very sad about mage DPS in this fight. 24k in 667 gear seems low for me. Problem is this encounter is all about running - from waves, mushrooms, to healing mushrooms, from mind mushroom. Very ofted as soon as you start to burst mind mushroom spawns exactly on you. And Blizzard needs to do something about Ice Lance cleave range, because atm it is awful. IL can cleave only if mobs stay EXACTLY on each other, what is usually quite not possible.
          Overall boss is very hard. Fight lasts for 8-9 minutes and you need constantly watch for dozen different things. For healers it must be even harder.
P.S. And the movie! :P
http://www.youtube.com/watch?v=wl9UYXlwoYA&feature=youtube_gdata

P.P.S. On later thought: I was checking my Dark Souls 2 posts and looked at amount of tries I spend on every boss. Then I compared that number to amount of Brackenspore tries ^^

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #brackenspore

Wednesday, December 17, 2014

Twin Ogron Mythic 2/7M


Tactical requirements: average
DPS requirements: average
Difficulty: 7/10
Attempts: 90
World rank: 709
          Now this one is on par in terms of difficulty with Mar'gok heroic, or maybe even harder. Unlike Mar'gok, this encounter got only one phase, and the fight is a bit shorter. But the amount of things you need to watch for is far greater. For everyone who is still struggling on this boss I'll give good advice: "FIRE HURTS!" :) This is the most annoying and dangerous mechanics. All our wipes was due to people caught too many stacks of fire. It is very hard to avoid fire waves when Phemos pulls you into whirlwind. For mage it wasn't difficult - Blink, Ice Floes, even Ice Block if you got caught into the corner, but I have no idea how our healers survived this trying to keep the raid alive.
          Keep in mind - the boss HP pool is huge, we have had quite a few wipes on ~10% when we hit enrage.
          Two bosses in the first week of Mythic Highmaul - seems great for me :) Good job, mates!
p.s. nerf monks ^^

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #twinogron

Monday, December 15, 2014

Kagrath Bladefist Mythic 1/7M



Tactical requirements: low
DPS requirements: low
Difficulty: 5,5/10
Attempts: 27
World rank: 1367
          The boss seemed relatively easy for me. The only difference from Heroic is cats running on the arena. Oh and the amount of junk those crazy guys throwing at you from above it bigger :)
          As usual first Mythic boss is easier than last one in Heroic mode. Same thing was with Immerseus (N Garrosh > H Immerseus) and Jin'Rokh. The fight can be harder in terms of DPS\HPS(more damage taken at least) but shorter and far easier in terms of tactic.
          Well done!
p.s. Forgot to make a screenshot :\

#worldofwarcraft #warlordsofdraenor #warlords #wow #mythic #kargath #kargathbladefist